![]() Of course, a bevy of Marvel villains cameo. It feels like a problem with no solution. Again, though, what can Beenox do? Spidey is way too overpowered for a fair fight with humans, so tacky sci-fi elements are roped in. There are sleek tanks and bubble shields and lasers and Symbiote-infected civilians who for all intents and purposes are basically zombies. Petty Russian mobsters with ineffective AK47s soon make way for a tacky-looking task force with futuristic drones. ![]() They recycle moves, missions and collectibles and slap them in their bland, cereal box New York.Īlmost immediately, as Spider-Man games tend to do, the story accelerates. The Amazing Spider-Man tried its room-clearing, counter-based combat approach and failed. You can't copy Rocksteady's Arkham template because its deliberate pace and weighty character movement is purposefully designed for Batman. ![]() Spider-Man: Shattered Dimensions tried it and misfired. You can't take him out of New York because that's like making Captain America German. Just how do you make a fresh Spider-Man game? It requires better ideas than this, and a much bigger investment of time and money. Beenox, the developers of his latest game, do. I can sprint up skyscrapers, lift cars above my head, I have a nice girlfriend, look great in spandex, live in in an affluent part of New York city with my loving aunt, study at a prestigious university and take pictures for a nationally syndicated newspaper.” Spider-Man doesn't get to complain about his problems.
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